Basic Functions > Display Control > 8.2 The Display Menu
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8.2 The Display Menu
The commands of the Display menu help organize and enhance the appearance of a model.
Menu Conventions
A menu item with ellipses (...) attached to it will call up an additional menu form in which you enter further data. For more information on using the Display menu forms see Entering and Retrieving Data, 23.
The Display menu functionalities are described below in the order in which they appear.
 
Entity Color/ Label/Render...
Controls colors assigned to entities or groups, turns entity labels on or off, and defines rendering styles of solid and surface entities.
Plot/Erase...
Determines which entities of a model are visible. Erase hides selected entities from view, Plot redisplays erased entities.
Erase and Plot are global actions that affect the display of all viewports the same way.
Highlight...
Provides a visual accent to a display by changing the color of selected entities. Highlighting also helps locate entities specified by entity IDs--a feature especially useful in a complex model.
Geometry...
Controls display attributes that help visualize geometric entities.
Finite Elements...
Controls display attributes that help visualize finite element entities.
Load/BC/ Elem. Props...
Manages the visibility, colors, and label parameters of the symbols associated with loads, boundary conditions, and element properties.
Named Attributes...
Creates and manages named attribute sets.
Coordinate Frames...
Displays or hides symbols of previously defined local coordinate frames.
Titles...
Adds text to viewports.
Spectrums...
Generates and manages spectrums and their attributes.
Ranges...
Defines ranges, subranges, and thresholds.
Color Palette
Establishes customized color tables.
Shading...
Sets parameters that affect the shading of a model.
Light Source...
Controls lighting attributes, such as the type and position of a light source and the intensity of light that illuminates model surfaces.