Geometry Modeling > Transform Actions > Overview of the Transform Methods
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Overview of the Transform Methods
 
Object
Method
Description
Point
Create points by successively offsetting them through a translation vector from an existing set of points, nodes or vertices.
Rotate
Create points by performing a rigid body rotation about a defined axis from an existing set of points, nodes or vertices.
Scale
Create points by scaling an existing set of points, nodes or vertices.
Mirror
Create points by a defined mirror plane of an existing set of points, nodes or vertices.
MCoord
Creates points by translating and rotating them from an existing set of points, nodes, or vertices by referencing coordinate frames.
Pivot
Creates points from existing points, nodes or vertices by using a planar rotation defined by three point locations.
Creates points by translating and rotating existing points, nodes or vertices, using a transformation defined by three original and three destination point locations.
Vsum
Creates points by performing a vector sum of the coordinate locations of two sets of existing points, nodes or vertices.
MScale
Creates points by simultaneously moving, scaling, rotating and/or warping an existing set of points, nodes or vertices.
Curve
Create curves by successively offsetting them through a translation vector from an existing set of curves or edges.
Rotate
Create curves by performing a rigid body rotation about a defined axis from an existing set of curves or edges.
Scale
Create curves by scaling an existing set of curves or edges.
Mirror
Create curves by a defined mirror plane of an existing set of curves or edges.
MCoord
Creates curves by translating and rotating them from an existing set of curves or edges by referencing coordinate frames.
Pivot
Creates curves from existing curves or edges by using a planar rotation defined by three point locations.
Creates curves by translating and rotating existing curves or edges, using a transformation defined by three original and three destination point locations.
Vsum
Creates curves by performing a vector sum of the coordinate locations of two sets of existing curves or edges.
MScale
Creates curves by simultaneously moving, scaling, rotating and/or warping an existing set of curves or edges.
Surface
Create surfaces by successively offsetting them through a translation vector from an existing set of surfaces or solid faces.
Rotate
Create surfaces by performing a rigid body rotation about a defined axis from an existing set of surfaces or solid faces.
Scale
Create a set of curves by scaling an existing set of curves or edges.
Mirror
Create surfaces by a defined mirror plane of an existing set of surfaces or solid faces.
MCoord
Creates surfaces by translating and rotating them from an existing set of surfaces or solid faces by referencing coordinate frames.
Pivot
Creates surfaces from existing surfaces or solid faces by using a planar rotation defined by three point locations.
Creates surfaces by translating and rotating existing surfaces or solid faces, using a transformation defined by three original and three destination point locations.
Vsum
Creates surfaces by performing a vector sum of the coordinate locations of two sets of existing surfaces or solid faces.
MScale
Creates surfaces by simultaneously moving, scaling, rotating and/or warping an existing set of surfaces or solid faces.
Solid
Create solids by successively offsetting them through a translation vector from an existing set of solids.
Rotate
Create solids by performing a rigid body rotation about a defined axis from an existing set of solids.
Scale
Create solids by scaling an existing set of solids.
Mirror
Create solids by a defined mirror plane of an existing set of solids.
MCoord
Creates solids by translating and rotating them from an existing set of solids by referencing coordinate frames.
Pivot
Creates solids from existing solids by using a planar rotation defined by three point locations.
Creates solids by translating and rotating existing solids, using a transformation defined by three original and three destination point locations.
Vsum
Creates solids by performing a vector sum of the coordinate locations of two sets of existing solids.
MScale
Creates solids by simultaneously moving, scaling, rotating and/or warping an existing set of solids.
Coord
Create rectangular, cylindrical or spherical coordinate frames by successively offsetting them through a translation vector from an existing set of coordinate frames.
Rotate
Create rectangular, cylindrical or spherical coordinate frames by performing a rigid body rotation about a defined axis from an existing set of coordinate frames.
Plane
Create solids by successively offsetting them through a translation vector from an existing set of solids.
Rotate
Create solids by performing a rigid body rotation about a defined axis from an existing set of solids.
Mirror
Create solids by a defined mirror plane of an existing set of solids.
MCoord
Creates solids by translating and rotating them from an existing set of solids by referencing coordinate frames.
Pivot
Creates solids from existing solids by using a planar rotation defined by three point locations.
Creates solids by translating and rotating existing solids, using a transformation defined by three original and three destination point locations.
Vector
Create solids by successively offsetting them through a translation vector from an existing set of solids.
Rotate
Create solids by performing a rigid body rotation about a defined axis from an existing set of solids.
Mirror
Create solids by a defined mirror plane of an existing set of solids.
MCoord
Creates solids by translating and rotating them from an existing set of solids by referencing coordinate frames.
Pivot
Creates solids from existing solids by using a planar rotation defined by three point locations.
Creates solids by translating and rotating existing solids, using a transformation defined by three original and three destination point locations.
Scale
Create solids by scaling an existing set of solids.