Geometry Modeling > Create Actions > Overview of Geometry Create Action
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Overview of Geometry Create Action
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Object
Method
Description
Point
XYZ
Creates points from their cartesian coordinates or from existing nodes or vertices.
Creates a point at the center of curvature of the specified curves.
Creates points on existing curves at a parametric coordinate location.
Creates one or more points between two existing point locations that are uniformly or nonuniformly spaced apart.
Creates points at the intersection of any of the following pairs of entities: Curve/Curve, Curve/Surface, Curve/Plane, Vector/Curve, Vector/Surface, Vector/Plane.
Offset
Creates a point on an existing curve.
Pierce
Creates a point at the location where a curve intersects or pierces a surface or solid face.
Creates points from an existing set of points or vertices that are either projected normally or projected through a defined vector or projected through the current view angle, onto an existing surface or solid face.
Curve
Point
Creates curves through two, three or four point locations.
Creates arced curves through a starting, middle and ending point locations.
Chain
Creates a chained composite curve from two or more existing curves. Usually used for creating trimmed surfaces.
Conic
Creates a conic curve based on a defined altitude and focal point and a starting and ending points.
Creates a curve on an existing surface either at a parametric coordinate location or on an edge of the surface.
Fillet
Creates a fillet curve with a defined radius between two existing curves or edges.
Fit
Creates a curve that passes through a set of point locations based on a least squares fit.
Creates a curve at the intersection of two surfaces or solid faces.
Creates a curve on a a surface or solid face that is between two or more point locations.
Normal
Creates a curve that is normal from an existing surface or solid face to a point location.
Offset
Creates either constant or variable offset curves from an existing curve.
Curve (cont.)
Creates curves from an existing set of curves or edges that is projected onto a surface either normally or from a defined plane or vector or based on the current view angle.
PWL
Creates contiguous straight curves between two or more point locations.
Spline
Creates a spline curve that passes through two or more point locations.
Creates a curve that is tangent between two curves or edges.
Creates a curve from a point location to a tangent point on a curve.
XYZ
Creates a curve at a defined origin based on a vector that defines its length and orientation.
Creates involute curves either using an Angles option or a Radii option.
Creates curves that are rotated from point locations about a rotation axis for a defined angle.
Creates straight curves that are perpendicular to an existing curve or edge and that lies within a defined plane.
Creates a circle within a defined plane.
Creates arced curves within a defined 2D plane.
Creates an arced curve that lies within a defined plane and that uses a starting, ending and center point locations.
Creates an arced curve that lies within a defined plane and that passes through a starting, middle and ending point locations.
Surface
Curve
Creates surfaces that passes through either two, three, four or N curves or edges.
Create surfaces that are composed from multiple surfaces.
Creates surfaces from an existing surface (usually a trimmed surface) based on four cursor defined vertices that lie on the existing surface.
Edge
Creates surfaces from three or four curves or edges.
Creates a surface within a solid based on either the parametric coordinate location or on the face of the solid.
Fillet
Creates a filleted surface with one or two defined radii between two existing surfaces or faces.
Match
Creates a surface that is topologically congruent with one of the two specified surfaces.
Offset
Creates constant offset surfaces from an existing surface.
Creates a surface that is created between two existing curves or edges.
Creates a trimmed surface that consist of an outer chained curve loop and optionally, an inner chained curve loop.
Surface (cont.)
Vertex
Creates a surface from four point locations.
XYZ
Creates a surface at a defined origin based on a vector that defines its length and orientation.
Creates a surface from an existing curve or edge that is extruded through a vector and is optionally scaled and rotated.
Glide
Creates a surface that is created from a specified director curve or edge, along one or more base curves or edges.
Normal
Creates surfaces from existing curves through a defined thickness.
Creates surfaces that are rotated from curves or edges about a rotation axis for a defined angle.
Mesh
Creates a surface from a congruent 2-D mesh (shell mesh).
 
Creates a surface (rectangle, triangle, cyclinder, sphere, six-sided box, quadrilateral, disk, cone, paraboloid, or five-sided box) with user input.
Solid
Creates a solid (block, cylinder, cone, sphere or torus) with user input a point, length, width, height, and reference coordinate frame. It also provides an option to perform boolean operation with the input target solid using the created block, cylinder, cone, sphere or torus as the tool solid.
Creates solids that pass through two, three, four or N surfaces or faces.
B-rep
Creates a B-rep solid from an existing set of surfaces that form a closed volume.
Creates solids from two opposing solid faces by choosing four vertex locations on each face.
Face
Creates solids from five or six surfaces or faces.
Vertex
Creates solids from eight point locations.
XYZ
Creates a solid at a defined origin based on a vector that defines its length and orientation.
Creates a solid from an existing surface or face that is extruded through a vector and is optionally scaled and rotated.
Glide
Creates a solid that is created from a specified director curve or edge, along one or more base surfaces or faces.
Normal
Creates solids from existing surfaces through a defined thickness.
Creates solids that are rotated from surfaces or faces about a rotation axis for a defined angle.
Coord
3Point
Creates a rectangular, cylindrical or spherical coordinate frame based on defined point locations for its origin, a point on Axis 3 and a point on Plane 1-3.
Axis
Creates a rectangular, cylindrical or spherical coordinate frame based on point locations that define the original and either points one Axis 1 and 2, Axis 2 and 3, or Axis 3 and 1
Euler
Creates a rectangular, cylindrical or spherical coordinate frame based on three rotation angles about Axes 1, 2 and 3.
Normal
Creates a rectangular, cylindrical or spherical coordinate frame whose Axis 3 is normal to a specified surface or solid face, and whose origin is at a point location.
Plane
Creates a plane from a specified point as the plane origin and a specified direction as the plane normal.
Creates a plane from a point on or projected onto a specified curve as the plane origin and the curve tangent at that point as the plane normal.
Creates a plane from the interpolating points on a specified curve as the plane origins and the curve tangents at those points as the plane normals.
Creates a plane from the least square based on three and more specified non-colinear points.
Offset
Creates a plane that is parallel to a specified plane with a specified offset distance.
Creates a plane from a specified point on or projected to a specified surface as the plane origin and the surface normal at that location as the plane normal.
Creates a plane from three specified non-colinear points. The plane origin is located at the first point.
Creates planes at a point and normal to a vector.
Vector
Creates a vector by specifying the vector base point, the vector direction and the vector magnitude of the desired vector.
Creates a vector along the intersecting line of two specified planes. The vector base point is the projection of the first plane origin on that intersecting line.
Normal
Creates a vector that has the direction parallel to a specified plane and the base point at a specified point on or projected onto that plane.
Creates a vector that is the cross product of two specified vectors and has its base point located at the base point of the first vector.
Creates a vector that starts from a specified base point and pointing to a specified tip point.