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Geometry Modeling - Reference Manual Part 2
 
Create Actions
Overview of Geometry Create Action
Creating Points, Curves, Surfaces and Solids
Create Points at XYZ Coordinates or Point Locations (XYZ Method)
Create Point ArcCenter
Extracting Points
Interpolating Points
Intersecting Two Entities to Create Points
Creating Points by Offsetting a Specified Distance
Piercing Curves Through Surfaces to Create Points
Projecting Points Onto Surfaces or Faces
Creating Curves Between Points
Creating Arced Curves (Arc3Point Method)
Creating Chained Curves
Creating Conic Curves
Extracting Curves From Surfaces
Creating Fillet Curves
Fitting Curves Through a Set of Points
Creating Curves at Intersections
Manifold Curves Onto a Surface
Creating Curves Normally Between a Point and a Curve (Normal Method)
Creating Offset Curves
Projecting Curves Onto Surfaces
Creating Piecewise Linear Curves
Creating Spline Curves
Creating Curves Tangent Between Two Curves (TanCurve Method)
Creating Curves Tangent Between Curves and Points (TanPoint Method)
Creating Curves, Surfaces and Solids Through a Vector Length (XYZ Method)
Creating Involute Curves
Revolving Curves, Surfaces and Solids
Creating Orthogonal Curves (2D Normal Method)
Creating 2D Circle Curves
Creating 2D ArcAngle Curves
Creating Arced Curves in a Plane (2D Arc2Point Method)
Creating Arced Curves in a Plane (2D Arc3Point Method)
Creating Surfaces from Curves
Creating Composite Surfaces
Decomposing Trimmed Surfaces
Creating Surfaces from Edges (Edge Method)
Extracting Surfaces
Creating Fillet Surfaces
Matching Adjacent Surfaces
Creating Constant Offset Surface
Creating Ruled Surfaces
Creating Trimmed Surfaces
Creating Surfaces From Vertices (Vertex Method)
Extruding Surfaces and Solids
Gliding Surfaces
Creating Surfaces and Solids Using the Normal Method
Creating Surfaces from a Surface Mesh (Mesh Method)
Creating Midsurfaces
Creating Solid Primitives
Creating a Solid Block
Creating Solids from Surfaces (Surface Method)
Creating a Boundary Representation (B-rep) Solid
Creating a Decomposed Solid
Creating Solids from Faces
Creating Solids from Vertices (Vertex Method)
Gliding Solids
Feature Recognition (Pre-release)
Feature Types
Overview of the Feature Recognition Modules
Feature Recognition
Edit Hole Feature
Edit Hole Feature using Radius Constraint
Edit Blend Feature
Edit Blend Feature using Radius Constraint
Edit Chamfer Feature
Edit Chamfer Feature using Height Constraint
Edit Feature Parameters
Show Hole Feature
Show Hole Feature using Radius Constraint
Show Blend Feature
Show Blend Feature using Radius Constraint
Show Chamfer Feature
Show Chamfer Feature using Height Constraint
Show Feature Information
Delete Hole Feature
Delete Hole Feature using Radius Constraint
Delete Blend Feature
Delete Blend Feature using Radius Constraint
Delete Chamfer Feature using Height Constraint
Delete Chamfer Feature
Delete Any Feature
Clear Feature
Creating Coordinate Frames
Creating Coordinate Frames Using the 3Point Method
Creating Coordinate Frames Using the Axis Method
Creating Coordinate Frames Using the Euler Method
Creating Coordinate Frames Using the Normal Method
Creating Coordinate Frames Using the 2 Vector Method
Creating Coordinate Frames Using the View Vector Method
Creating Planes
Creating Planes with the Point-Vector Method
Creating Planes with the Vector Normal Method
Creating Planes with the Curve Normal Method
Creating Planes with the Plane Normal Method
Creating Planes with the Interpolate Method
Creating Planes with the Least Squares Method
Creating Planes with the Offset Method
Creating Planes with the Surface Tangent Method
Creating Planes with the 3 Points Method
Creating Vectors
Creating Vectors with the Magnitude Method
Creating Vectors with the Interpolate Method
Creating Vectors with the Intersect Method
Creating Vectors with the Normal Method
Creating Vectors with the Product Method
Creating Vectors with the 2 Point Method
Creating P-Shapes
Rectangle
Quadrilateral
Triangle
Disc
Cylinder
Cone
Sphere
Paraboloid
Five-Sided Box
Six-Sided Box
Edit P-Shapes